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Articles: Module – Campaign Statistics || Character Meta Tracker || Randomized Daily Weather || Module – Custom Spell Research || Module – Manage Cities and Shops || Module – Create City || Module – Lockpicking || Module – Illusions || Module – Evasion Calculator || Module – Encounter Reaction || Module – Surprise Calculator || Module – Manage Images || Module – Manage Characters || Module – Advance Time || Module – Expenses Calculator || Module – General Settings
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Campaign Manager

Module – Campaign Statistics

This Dungeon Master module offers basic, statistical metadata for your campaign. The following offers some insight as to what the information represents. Most of the data is silently triggered for updating upon using the Attendance Module. Until that is used for your campaign, this Statistics module will be largely devoid of data. Campaign Days This […]

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Campaign Manager

Module – Create City

Why Create a City? Cities are created in as a means-to-an-end. You create cities(or villages or towns) to represent those on your kingdom or regional campaign map. These cities should each have their own population-size, climate and terrain as determined by you. These attributes factor into other systems and calculations made by the . Creating […]

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Campaign Manager Homebrew

Module – Illusions

Homebrewed Handling of Illusions Illusions (Illusionist spells in particular) and the way they are intended to be handled are as enigmatic as they are wonderful in their engenderment of creativity and diversity in roleplay. Experienced AD&D players can get quite liberal in their attempted use of illusions and it requires an equally experienced DM to […]