Articles: Module – Hiring Henchmen || Module – Starvation || Module – Campaign Statistics || Character Meta Tracker || Randomized Daily Weather || Module – Custom Spell Research || Module – Manage Cities and Shops || Module – Create City || Module – Lockpicking || Module – Illusions || Module – Evasion Calculator || Module – Encounter Reaction || Module – Surprise Calculator || Module – Manage Images || Module – Manage Characters || Module – Advance Time || Module – Expenses Calculator || Module – General Settings
Module – Evasion Calculator
Outdoor Pursuit The Evasion Calculator pertains to outdoor pursuits only. Indoor pursuits are a different/simpler process. The input fields are fairly self-explanatory. The module uses mechanics and values noted in the official DMG p69 for Pursuit And Evasion In Outdoor Settings.
Module – Encounter Reaction
The Encounter Reaction module represents the table on GMG p63. It offers you a random percentage roll but is editable should you wish to do your own rolling. If a party attempts to parley with an adversary, they can attempt some form of communication and this module determines the resulting reaction. Charisma scores of the […]
Module – Surprise Calculator
First Edition The Surprise Calculator module will determine which, if any, parties are surprised; if surprised, for how many segments; and at what distance the encounter begins. Remember that segments are treated as rounds in the context of surprise. So if an adversary is surprised for 2 segments, the party can take 2 actions before […]
Module – Manage Images
Managing Your Media Library The Media Library is a global account-level library of images you host on Google Drive and submit to . You can view a video tutorial on our Youtube account. Google Drive I’ve opted to require members to upload images to a Google Drive account for sharing on the . In this […]
Module – Manage Characters
This module allows the DM control over characters within their Campaign. Joining a Campaign To initially join a campaign, a player must first submit the Campaign Token for their character. Managing Characters Once that is completed, the DM (or the Player) can Activate the character. The DM can use this module to toggle Activate or […]
Module – Advance Time
What it Does You can cause the passage of time in your campaign via this module. It will add Days for the campaign as well as aging all Active characters in it. It triggers time-sensitive checks for Disease Contraction, Shop buy/sell rate changes, weather conditions, accrues monthly character expenses, all at once and automatically. This […]
Module – Expenses Calculator
The Expenses Calculator module will take into account the Monthly Expense Rate setting you have in your General Details module. It will then determine the number of campaign days that have passed since the last time you calculated expenses. Finally, it calculates a pro-rated amount of expenses that each character owes. I rationalize to players […]
Module – General Settings
General Settings These are a collection of the various values and settings available for your campaign. Campaign Name As it says on its face, this is the name you have given to your campaign. It can be changed at any time. Day The current day in your campaign. Days will accumulate linearly. They do not […]
