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Playing AD&D

Henchmen & Hirelings

An oft under-appreciated aspect of Advanced Dungeons & Dragons adventures are the many Henchmen and Hirelings that a player character can employ to perform a variety of tasks. The two are at times conflated or misunderstood. To make matters worse, there are both Standard and Expert subsets of Hirelings. The following quote from the AD&D […]

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Campaign Manager

Randomized Daily Weather

In the Campaign Manager, you can find a lot of information that is there for your convenience and use, but remains optional. One such feature is randomized weather. The data is presented but completely up to the DM to leverage or ignore. Adventure Data Under this heading, you will find the current Campaign Day, Month, […]

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AD&D Toolkit

Import New Character Via URL

Overview This is a simple feature that allows members to import character data via a URL. You can use any/all of the parameters noted below. You must use one of the corresponding values from the table below or the will ignore the parameter. The first parameter/value pair is required: x_3p=1 An Example /character-new/?x_3p=1&x_system=2&x_class=paladin&x_name=Strongheart The above […]

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Campaign Manager

Module – Custom Spell Research

Points to Emphasize This module very closely follows the 1e DMG as laid out on pages 115 – 116. I would direct you there to get an understanding of how it works. There are a few things I would like to stress in regards to researching custom spells and the related module. I think they […]

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AD&D Toolkit

AD&D Toolkit

What is ? is a variety of Dungeon Master tools that integrate with digital Character Sheets. It greatly enhances in-person and online play by speeding up and automating the more interesting, yet cumbersome mechanics of AD&D. supports First Edition(1e), Unearthed Arcana(1e), Second Edition(2e), and some Homebrew elements that can be toggled on or off by […]

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Playing AD&D

What Expansions Does Toolkit Support?

In the Beginning was developed singularly for me and my family in our regular campaign play. We’ve been playing a homebrew campaign of my own design that most closely adheres to core 1e. We wanted to make use of Encumbrance, its limitations, and how it impacts movement; character disease contraction and parasitic infection; and many […]

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Campaign Manager

Module – Manage Cities and Shops

Each city you submit into your campaign can be managed via this module. Only one can be active at a time so activating one will deactivate all others. This usually represents the city nearest to where the party is adventuring. Only the active city will have its attributes effect the campaign. From here you can […]

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Campaign Manager

Module – Create City

Why Create a City? Cities are created in as a means-to-an-end. You create cities(or villages or towns) to represent those on your kingdom or regional campaign map. These cities should each have their own population-size, climate and terrain as determined by you. These attributes factor into other systems and calculations made by the . Creating […]

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Campaign Manager Homebrew

Module – Lockpicking

Lockpicking Check Sequence This module will import all characters with thief skills. The character with the highest Lockpicking skill will be the default, unless you choose otherwise. Select a thief and either use the pre-rolled percentage or roll your own. You also indicate if there is a trap or not. The module will tell you […]

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Campaign Manager Homebrew

Module – Illusions

Homebrewed Handling of Illusions Illusions (Illusionist spells in particular) and the way they are intended to be handled are as enigmatic as they are wonderful in their engenderment of creativity and diversity in roleplay. Experienced AD&D players can get quite liberal in their attempted use of illusions and it requires an equally experienced DM to […]