AD&D Toolkit

Login   |    Register
Post Categories: All || AD&D Toolkit || Campaign Manager || Characters || Discord || Homebrew || Playing AD&D

Categories
Campaign Manager

Module – Manage Cities and Shops

Each city you submit into your campaign can be managed via this module. Only one can be active at a time so activating one will deactivate all others. This usually represents the city nearest to where the party is adventuring. Only the active city will have its attributes effect the campaign. From here you can […]

Categories
Campaign Manager

Module – Create City

Why Create a City? Cities are created in as a means-to-an-end. You create cities(or villages or towns) to represent those on your kingdom or regional campaign map. These cities should each have their own population-size, climate and terrain as determined by you. These attributes factor into other systems and calculations made by the . Creating […]

Categories
Campaign Manager Homebrew

Module – Lockpicking

Lockpicking Check Sequence This module will import all characters with thief skills. The character with the highest Lockpicking skill will be the default, unless you choose otherwise. Select a thief and either use the pre-rolled percentage or roll your own. You also indicate if there is a trap or not. The module will tell you […]

Categories
Campaign Manager Homebrew

Module – Illusions

Homebrewed Handling of Illusions Illusions (Illusionist spells in particular) and the way they are intended to be handled are as enigmatic as they are wonderful in their engenderment of creativity and diversity in roleplay. Experienced AD&D players can get quite liberal in their attempted use of illusions and it requires an equally experienced DM to […]

Categories
Campaign Manager

Module – Evasion Calculator

Outdoor Pursuit The Evasion Calculator pertains to outdoor pursuits only. Indoor pursuits are a different/simpler process. The input fields are fairly self-explanatory. The module uses mechanics and values noted in the official DMG p69 for Pursuit And Evasion In Outdoor Settings.

Categories
Campaign Manager

Module – Encounter Reaction

The Encounter Reaction module represents the table on GMG p63. It offers you a random percentage roll but is editable should you wish to do your own rolling. If a party attempts to parley with an adversary, they can attempt some form of communication and this module determines the resulting reaction. Charisma scores of the […]

Categories
Campaign Manager

Module – Surprise Calculator

First Edition The Surprise Calculator module will determine which, if any, parties are surprised; if surprised, for how many segments; and at what distance the encounter begins. Remember that segments are treated as rounds in the context of surprise. So if an adversary is surprised for 2 segments, the party can take 2 actions before […]

Categories
Campaign Manager

Module – Manage Images

Managing Your Media Library The Media Library is a global account-level library of images you host on Google Drive and submit to . You can view a video tutorial on our Youtube account. Google Drive I’ve opted to require members to upload images to a Google Drive account for sharing on the . In this […]

Categories
Campaign Manager

Module – Manage Characters

This module allows the DM control over characters within their Campaign. Joining a Campaign To initially join a campaign, a player must first submit the Campaign Token for their character. Managing Characters Once that is completed, the DM (or the Player) can Activate the character. The DM can use this module to toggle Activate or […]

Categories
Campaign Manager

Module – Advance Time

You can cause the passage of time in your Campaign via this module. It will add Days for the campaign as well as all Active Characters in it. It triggers time-sensitive checks for factors such as Disease Contraction, Shop Buyback rate changes, etc. It will also age your active characters. I generally advance 1 day […]