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AD&D Toolkit

AD&D Toolkit

What is ? is a variety of Dungeon Master tools that integrate with digital Character Sheets. It greatly enhances in-person and online play by speeding up and automating the more interesting, yet cumbersome mechanics of AD&D. supports First Edition(1e), Unearthed Arcana(1e), Second Edition(2e), and some Homebrew elements that can be toggled on or off by […]

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AD&D Toolkit

What Expansions Does Toolkit Support?

In the Beginning was developed singularly for me and my family in our regular campaign play. We’ve been playing a homebrew campaign of my own design that most closely adheres to core 1e. We wanted to make use of Encumbrance, its limitations, and how it impacts movement; character disease contraction and parasitic infection; and many […]

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Campaign Manager

Module – Create City

Why Create a City? Cities are created in as a means-to-an-end. You create cities(or villages or towns) to represent those on your kingdom or regional campaign map. These cities should each have their own population-size, climate and terrain as determined by you. These attributes factor into other systems and calculations made by the . Creating […]

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Campaign Manager Homebrew

Module – Illusions

Homebrewed Handling of Illusions Illusions (Illusionist spells in particular) and the way they are intended to be handled are as enigmatic as they are wonderful in their engenderment of creativity and diversity in roleplay. Experienced AD&D players can get quite liberal in their attempted use of illusions and it requires an equally experienced DM to […]

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Campaign Manager

Module – Surprise Calculator

First Edition The Surprise Calculator module will determine which, if any, parties are surprised; if surprised, for how many segments; and at what distance the encounter begins. Remember that segments are treated as rounds in the context of surprise. So if an adversary is surprised for 2 segments, the party can take 2 actions before […]