Module - Manage Cities and Shops

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Campaign Manager

Module – Manage Cities and Shops

Each city you submit into your campaign can be managed via this module. Only one can be active at a time so activating one will deactivate all others. This usually represents the city nearest to where the party is adventuring. Only the active city will have its attributes effect the campaign. From here you can edit the city details, create a shop, lookup purchase prices from those shops, and process items sales from your players.

Edit City Details

First and foremost, you determine here if the current city you are managing should be your active one. You can also change some attributes such as the city name, climate, terrain, and size.

Lodging Quality

Dungeon Master’s can elect to activate or deactivate this feature per City. This represents that quality of the housing the party is using as their home base. This value will impact systems like shop pricing and disease contraction. Players with superior lodging earn a better reputation within a community and have healthier conditions. This affords them bonuses to selling and buying from shops.

Charisma Adjustment

If enabled, shop prices will be adjusted by the highest Charisma value in the party of active characters.

Create a Shop

When you create a shop, you are creating a vendor that can buy directly from a player’s inventory, as well as offer the DM a price list for items they sell. A shop can represent an actual shop owner in a brick-and-mortar establishment, a street or wandering vendor, anyone that can buy and sell from the players.

Shop Category

The Shop Category determines what types of items the vendor is interested in buying and selling. Eg. a Blacksmith shop will buy and sell metal armor and weapons, grappling hooks, metal coffers, and more. Each item in the AD&D Toolkit database belongs to one or more categories. For instance the metal armor noted earlier could be sold to a Blacksmith shop or an Armorer shop.

Current Inventory

A shop’s Inventory Chance is that percentage chance for each item within their shop’s category to be in the current stock. The higher this percentage is, the more likely it is that the shop will have a particular item in stock to sell. It has nothing to do with buying. This inventory will update every so often. Set this to 100% if you want every item within the shop’s category(ies) to be available to a player for purchase.

Price Ranges

You also select Buyback and Sell price ranges. Each game month, the system will roll a random percentage within this range that determine buying and selling rates for the shop within those pre-determined ranges. For instance, if you set the Buyback Lowest to 60% and the Buyback Highest to 90%, this shop will roll a random percentage once monthly between 60-90%. This rate will be the percentage of each item’s base(book) value for which the shopkeep will offer to buy the item from the player.

The base value to which the percentages above are applied is determined from the PHB in the case of most items. DMs may override any item’s value by managing it via their Character Sheet. If this is done, the system will use the DM value in lieu of the PHB value.

For Sale

From this section you can quickly determine the prices at which shopkeepers will sell their wares to the party based upon the Sell range you established at shop creation. PHB prices are used as a base value to which Lodging and Charisma adjustments may be applied if the DM has them enabled for the campaign.

Buybacks

From this section you can price and process buybacks of player items. The active party members will be scanned and items relevant to the shop category will be listed along with offers to buy them. Check the box for each item the players want to sell and then click the sell button. The items will be deleted from the player inventories and coins deposited in their places. Large amounts will be converted to platinum. Otherwise, gold and silver pieces will be deposited as payment. Again, PHB prices are used as a base value, unless the DM overrides it in the character item management. To this value, Lodging and Charisma adjustments may be applied if the DM has them enabled.

Clicking the red and white ‘X’ icon will delete the shop.

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