Charts & Tables

Coin Conversions

Enter an amount of any coin and hit the "Enter" button on your keyboard. The other coin amounts will convert automatically.

cp
sp
ep
gp
pp

200cp = 20sp = 2ep = 1gp = 0.2pp

Dungeon Masters Only

AD&D Toolkit relies heavily on charts, tables, and matrices of all sorts. First Edition is quite data-heavy. Which is part of what we love about it! I'll assume some of the most frequently used ones like ToHit Rolls and Saving Throws are already in your personal toolbox, posted to your Dungeon Master screen perhaps. Here I have assembled some of the less common, along with some Homebrew additions.

Players ought not to read on, just as it is recommended they do not read the DMG. Maintain the mystique!

Official

Party Larger Adversary Larger Numbers Equal
20% 80% 40%
If adversary is Semi/Animal/Non -intelligent and motivated(hungry, angry, or aggressive) 80% chance of pursuit. If adversary is Low Intelligence and motivated, use the above.
Party Faster Adversary Faster Speed Equal
100' distance, out of sight from 50', or 5 Rounds w/no gains 150' distance, out of sight from 80', or 1 Turn w/no gains Out of sight from 200'
Pursuits will only end in successful evasion due to distance according to the above.
Defender Situation Adjustment
Invisible No Flank or Rear; -4 if detected
Encumbered, one leg held, off balance +2
Stunned, both legs held, slowed, partially bound +4
Magical sleep, held, paralyzed, totally immobile Auto Death
Flank Attack Negate Shield
Rear Flank Attack Negate Shield & Dex; +2
Fleeing Free attack; Negate Shield & Dex; +4
MODE MILES RUGGED VERY RGD WEIGHT
Walk, 90"+ 30 20 10 [Player Enc.]
Walk, 60" 20 10 5 [Player Enc.]
Walk, 30" 10 5 2 [Player Enc.]
Mule 30 20 10 2,000/6,000
Draft Horse 30 15 5 3,800/7,800
Draft Horse & Cart 25 15 5 3,800/7,800
Draft Horses & Wagon 25 10 -- 7,600/15,600
Riding/Light Horse 60 25 5 3,000/5,000
Medium WarHorse 40 20 5 4,000/6,500
Heavy WarHorse 30 15 5 5,000/7,500

ITEM MONTHLY COST
Stronghold Maintenance1% of value
Land Tax0.4% of value
Henchman100gp/level
Personal100gp/level
MODE DURATION DISTANCE
Torch 6 turns 40'
Lantern 24 turns 30'
Magical Blade Infinite 15'
Infravision Infinite 60'
BONUS INCREMENT(BI) REST
10%/20%/30% 1 x BI
40%/50%/60% 2 x BI
70%/80%/90%/100% 3 x BI
SPELL LEVEL REST
1-2 4 hours
3-4 6 hours
5-6 8 hours
7-8 10 hours
9 12 hours
HIRELING DAILY MONTHLY
Bearer 1sp 1gp
Lackey 3sp 50sp
Linkboy 1sp 1gp
Pack Handler 2sp 30sp
Teamster 5sp 5gp
TARGET AC BONUS
25% cover +2
50% cover +4
75% cover +7
90% cover +10
----- -----
25% concealed +1
50% concealed +2
75% concealed +3
90% concealed +4
CONTAINER Volume Weight
Backpack 3cf 300
Bag of Holding Special 5,000
Barrel, small(wood) 20gal 30
Box, small(wood) 0.5cf 500
Box, large(wood) 1cf 1,000
Chest, small(iron) 12cf 24,000
Chest, large(iron) 24cf 48,000
Chest, small(wood) 12cf 12,000
Chest, large(wood) 24cf 24,000
Pouch, small 0.25cf 25
Pouch, large 0.5cf 50
Sack, small 1cf 100
Sack, large 4cf 400
Saddlebags(total) 0.5cf 500
Coffer, small(metal) 0.5cf 1,000
Coffer, large(metal) 1cf 2,000

Homebrew

MODE HP GAIN HP COLD
Ground 0 -1
Blanket 1 (40%) -1 (40%)
Sleeping Bag 1 (80%) 0
Bed 1 (100%) 1 (100%)
QUALITY Monthly DISEASE REACTION
Wretched @2sp +3% -12%
Poor @1gp +2% -6%
Common @30gp 0 0%
Good @100gp -1% 5%
Wealthy @300gp -2% 15%