Charts & Tables
AD&D Toolkit relies heavily on charts, tables, and matrices of all sorts. This version is quite data-heavy. Which is part of what we love about it! I'll assume some of the most frequently used ones like ToHit Rolls and Saving Throws are already in your personal toolbox, posted to your Dungeon Master screen perhaps. Here I have assembled some of the less common, along with some Homebrew additions.
Players ought not to read on, just as it is recommended they do not read the DMG. Maintain the mystique!
Coin Conversions
Enter an amount of any coin and hit the "Enter" button on your keyboard. The other coin amounts will convert automatically.
200cp = 20sp = 2ep = 1gp = 0.2pp
Daily Travel
| MODE | MILES | RUGGED | VERY RGD | WEIGHT |
| Walk, 90"+ | 30 | 20 | 10 | [Player Enc.] |
| Walk, 60" | 20 | 10 | 5 | [Player Enc.] |
| Walk, 30" | 10 | 5 | 2 | [Player Enc.] |
| Mule | 30 | 20 | 10 | 2,000/6,000 |
| Draft Horse | 30 | 15 | 5 | 3,800/7,800 |
| Draft Horse & Cart | 25 | 15 | 5 | 3,800/7,800 |
| Draft Horses & Wagon | 25 | 10 | -- | 7,600/15,600 |
| Riding/Light Horse | 60 | 25 | 5 | 3,000/5,000 |
| Medium WarHorse | 40 | 20 | 5 | 4,000/6,500 |
| Heavy WarHorse | 30 | 15 | 5 | 5,000/7,500 |
Armor vs. Weapon To Hit Adjustments
| Armor | Slashing | Piercing | Bashing | B/P | B/S | P/S |
| None |
-3 |
-3 |
-1 |
-3 |
-3 |
-3 |
| Padded |
-1 |
-2 |
1 |
-2 |
-1 |
-2 |
| Leather |
0 |
-2 |
0 |
-2 |
0 |
-2 |
| Studded Leather |
0 |
-2 |
1 |
-2 |
0 |
-2 |
| Ring Mail |
1 |
0 |
0 |
0 |
0 |
0 |
| Scale Mail |
0 |
-1 |
0 |
-1 |
0 |
-1 |
| Chain Mail |
2 |
-1 |
-2 |
-2 |
-2 |
-1 |
| Banded Mail |
1 |
0 |
-1 |
-1 |
-1 |
0 |
| Splint Mail |
1 |
0 |
0 |
0 |
0 |
0 |
| Plate Mail |
2 |
0 |
0 |
0 |
0 |
0 |
| Field Plate |
3 |
1 |
0 |
0 |
0 |
1 |
Pursuit Indoors
| Party Larger | Adversary Larger | Numbers Equal |
| 20% | 80% | 40% |
| If adversary is Semi/Animal/Non -intelligent and motivated(hungry, angry, or aggressive) 80% chance of pursuit. If adversary is Low Intelligence and motivated, use the above. |
| Party Faster | Adversary Faster | Speed Equal |
| 100' distance, out of sight from 50', or 5 Rounds w/no gains |
150' distance, out of sight from 80', or 1 Turn w/no gains |
Out of sight from 200' |
| Pursuits will only end in successful evasion due to distance according to the above. |
Monthly Expenses
| ITEM | MONTHLY COST |
| Stronghold Maintenance | 1% of value |
| Land Tax | 0.4% of value |
| Henchman | 100gp/level |
| Personal | 100gp/level |
Light Source
| MODE | DURATION | DISTANCE |
| Torch | 6 turns | 40' |
| Lantern | 24 turns | 30' |
| Magical Blade | Infinite | 15' |
| Infravision | Infinite | 60' |
Rest
| MODE | HP GAIN | HP COLD |
| Ground | 0 | -1 |
| Blanket | 1 (40%) | -1 (40%) |
| Sleeping Bag | 1 (80%) | 0 |
| Bed | 1 (100%) | 1 (100%) |
Lodging
| QUALITY | Monthly | DISEASE | REACTION |
| Wretched | @2sp | +3% | -12% |
| Poor | @1gp | +2% | -6% |
| Common | @30gp | 0 | 0% |
| Good | @100gp | -1% | 5% |
| Wealthy | @300gp | -2% | 15% |
Standard Hirelings
| HIRELING | DAILY | MONTHLY |
| Bearer | 1sp | 1gp |
| Lackey | 3sp | 50sp |
| Linkboy | 1sp | 1gp |
| Pack Handler | 2sp | 30sp |
| Teamster | 5sp | 5gp |
Spell Recovery
| SPELL LEVEL | REST |
| 1-2 | 4 hours |
| 3-4 | 6 hours |
| 5-6 | 8 hours |
| 7-8 | 10 hours |
| 9 | 12 hours |
Forced Movement
| BONUS INCREMENT(BI) | REST |
| 10%/20%/30% | 1 x BI |
| 40%/50%/60% | 2 x BI |
| 70%/80%/90%/100% | 3 x BI |
Missle Cover & Concealment
| TARGET | AC BONUS |
| 25% cover | +2 |
| 50% cover | +4 |
| 75% cover | +7 |
| 90% cover | +10 |
| ----- | ----- |
| 25% concealed | +1 |
| 50% concealed | +2 |
| 75% concealed | +3 |
| 90% concealed | +4 |