Charts & Tables

Charts & Tables

AD&D Toolkit relies heavily on charts, tables, and matrices of all sorts. This version is quite data-heavy. Which is part of what we love about it! I'll assume some of the most frequently used ones like ToHit Rolls and Saving Throws are already in your personal toolbox, posted to your Dungeon Master screen perhaps. Here I have assembled some of the less common, along with some Homebrew additions.

Coin Conversions

Enter an amount of any coin and hit the "Enter" button on your keyboard. The other coin amounts will convert automatically.

cp
sp
ep
gp
pp

200cp = 20sp = 2ep = 1gp = 0.2pp


Daily Travel

MODE MILES RUGGED VERY RGD WEIGHT
Walk, 90"+ 30 20 10 [Player Enc.]
Walk, 60" 20 10 5 [Player Enc.]
Walk, 30" 10 5 2 [Player Enc.]
Mule 30 20 10 2,000/6,000
Draft Horse 30 15 5 3,800/7,800
Draft Horse & Cart 25 15 5 3,800/7,800
Draft Horses & Wagon 25 10 -- 7,600/15,600
Riding/Light Horse 60 25 5 3,000/5,000
Medium WarHorse 40 20 5 4,000/6,500
Heavy WarHorse 30 15 5 5,000/7,500

Armor vs. Weapon To Hit Adjustments

Armor Slashing Piercing Bashing B/P B/S P/S
None -3 -3 -1 -3 -3 -3
Padded -1 -2 1 -2 -1 -2
Leather 0 -2 0 -2 0 -2
Studded Leather 0 -2 1 -2 0 -2
Ring Mail 1 0 0 0 0 0
Scale Mail 0 -1 0 -1 0 -1
Chain Mail 2 -1 -2 -2 -2 -1
Banded Mail 1 0 -1 -1 -1 0
Splint Mail 1 0 0 0 0 0
Plate Mail 2 0 0 0 0 0
Field Plate 3 1 0 0 0 1

Pursuit Indoors

Party Larger Adversary Larger Numbers Equal
20% 80% 40%
If adversary is Semi/Animal/Non -intelligent and motivated(hungry, angry, or aggressive) 80% chance of pursuit. If adversary is Low Intelligence and motivated, use the above.
Party Faster Adversary Faster Speed Equal
100' distance, out of sight from 50', or 5 Rounds w/no gains 150' distance, out of sight from 80', or 1 Turn w/no gains Out of sight from 200'
Pursuits will only end in successful evasion due to distance according to the above.

Monthly Expenses

ITEM MONTHLY COST
Stronghold Maintenance1% of value
Land Tax0.4% of value
Henchman100gp/level
Personal100gp/level

Light Source

MODE DURATION DISTANCE
Torch 6 turns 40'
Lantern 24 turns 30'
Magical Blade Infinite 15'
Infravision Infinite 60'

Rest

MODE HP GAIN HP COLD
Ground 0 -1
Blanket 1 (40%) -1 (40%)
Sleeping Bag 1 (80%) 0
Bed 1 (100%) 1 (100%)

Lodging

QUALITY Monthly DISEASE REACTION
Wretched @2sp +3% -12%
Poor @1gp +2% -6%
Common @30gp 0 0%
Good @100gp -1% 5%
Wealthy @300gp -2% 15%

Forced Movement

BONUS INCREMENT(BI) REST
10%/20%/30% 1 x BI
40%/50%/60% 2 x BI
70%/80%/90%/100% 3 x BI

Spell Recovery

SPELL LEVEL REST
1-2 4 hours
3-4 6 hours
5-6 8 hours
7-8 10 hours
9 12 hours

Standard Hirelings

HIRELING DAILY MONTHLY
Bearer 1sp 1gp
Lackey 3sp 50sp
Linkboy 1sp 1gp
Pack Handler 2sp 30sp
Teamster 5sp 5gp