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Campaign Manager Homebrew

Module – Lockpicking

Lockpicking Check Sequence This module will import all characters with thief skills. The character with the highest Lockpicking skill will be the default, unless you choose otherwise. Select a thief and either use the pre-rolled percentage or roll your own. You also indicate if there is a trap or not. The module will tell you […]

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Campaign Manager Homebrew

Module – Illusions

Homebrewed Handling of Illusions Illusions (Illusionist spells in particular) and the way they are intended to be handled are as enigmatic as they are wonderful in their engenderment of creativity and diversity in roleplay. Experienced AD&D players can get quite liberal in their attempted use of illusions and it requires an equally experienced DM to […]

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Homebrew

Arcanum Research

Arcanum, Research refers to the act of attempting research on a custom Magic-User or Illusionist spell designed by the player. For each day of research interrupted, one week is added to the total research time. If successfully researched, the spell is transcribed to your personal spellbook and forever memorizable by the character. Research has material […]

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Character Classes Homebrew

The Blademaster

The Blademaster The Blademaster is an AD&D 1e Homebrew subclass to the Thief. To be a Blademaster, a character must have a minimum strength of 14, an intelligence of 12, and a dexterity of 16. If a Blademaster has a minimum of 16 in both strength and dexterity, they gain the benefit of adding 10% […]