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Post Categories: All || AD&D Toolkit || Campaign Manager || Character Classes || Homebrew || Playing AD&D

Articles: Randomized Daily Weather || Module – Custom Spell Research || Module – Manage Cities and Shops || Module – Create City || Module – Lockpicking || Module – Illusions || Module – Evasion Calculator || Module – Encounter Reaction || Module – Surprise Calculator || Module – Manage Images || Module – Manage Characters || Module – Advance Time || Module – Expenses Calculator || Module – General Settings
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Campaign Manager

Module – Manage Characters

This module allows the DM control over characters within their Campaign. Joining a Campaign To initially join a campaign, a player must first submit the Campaign Token for their character. Managing Characters Once that is completed, the DM (or the Player) can Activate the character. The DM can use this module to toggle Activate or […]

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Campaign Manager

Module – Advance Time

You can cause the passage of time in your Campaign via this module. It will add Days for the campaign as well as all Active Characters in it. It triggers time-sensitive checks for factors such as Disease Contraction, Shop Buyback rate changes, etc. It will also age your active characters. I generally advance 1 day […]

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Campaign Manager

Module – Expenses Calculator

The Expenses Calculator module will take into account the Monthly Expense Rate setting you have in your General Details module. It will then determine the number of campaign days that have passed since the last time you calculated expenses. Finally, it calculates a pro-rated amount of expenses that each character owes. I rationalize to players […]

Categories
Campaign Manager

Module – General Settings

General Settings These are a collection of the various values and settings available for your campaign. Campaign Name As it says on its face, this is the name you have given to your campaign. It can be changed at any time. Day The current day in your campaign. Days will accumulate linearly. They do not […]