Enter an amount of any coin and hit the "Enter" button on your keyboard. The other coin amounts will convert automatically.
cp
sp
ep
gp
pp
200cp = 20sp = 2ep = 1gp = 0.2pp
Dungeon Masters Only
AD&D Toolkit relies heavily on charts, tables, and matrices of all sorts. First Edition is quite data-heavy. Which is part of what we love about it! I'll assume some of the most frequently used ones like ToHit Rolls and Saving Throws are already in your personal toolbox, posted to your Dungeon Master screen perhaps. Here I have assembled some of the less common, along with some Homebrew additions.
Players ought not to read on, just as it is recommended they do not read the DMG. Maintain the mystique!
Official
Party Larger
Adversary Larger
Numbers Equal
20%
80%
40%
If adversary is Semi/Animal/Non -intelligent and motivated(hungry, angry, or aggressive) 80% chance of pursuit. If adversary is Low Intelligence and motivated, use the above.
Party Faster
Adversary Faster
Speed Equal
100' distance, out of sight from 50', or 5 Rounds w/no gains
150' distance, out of sight from 80', or 1 Turn w/no gains
Out of sight from 200'
Pursuits will only end in successful evasion due to distance according to the above.